Jul 20, 2007, 10:42 PM // 22:42
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#2
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Banned
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First. (had to) Awesome. Checking them out now.
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Jul 20, 2007, 10:47 PM // 22:47
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#3
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Banned
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OH MAN! A melee spear attack? AWESOME! /will refrain from posting additional comments at this time
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Jul 20, 2007, 10:48 PM // 22:48
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#4
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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So, Cracked Armor...
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Jul 20, 2007, 11:02 PM // 23:02
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#7
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Banned
Join Date: Oct 2006
Location: Crystal Overlook!
Guild: [CPSU]
Profession: Rt/R
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Weapon fo Agression is SWEET on a Spirit's Strength Rit
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Jul 20, 2007, 11:08 PM // 23:08
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#8
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Banned
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http://wiki.guildwars.com/wiki/Cacophony
Skills like this will NEVER be used. If you go against a foe that doesn't use shouts or chants, you wasted a skill slot.
http://wiki.guildwars.com/wiki/Atrophy
Looks like a fun skill to me! Kind of ironic... since Soul Reaping was nerfed, now the necros ruin OTHER people's primary attribute :-O
Last edited by Series; Jul 20, 2007 at 11:10 PM // 23:10..
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Jul 20, 2007, 11:14 PM // 23:14
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#9
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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"I Meant to Do That!"
Hehe.
Volley is, as people guessed, a non-elite Barrage.
Last edited by Curse You; Jul 20, 2007 at 11:22 PM // 23:22..
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Jul 20, 2007, 11:16 PM // 23:16
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#10
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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Quote:
Originally Posted by Series
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That will be especially nasty on Rangers.
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Jul 20, 2007, 11:21 PM // 23:21
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#11
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Jungle Guide
Join Date: Jul 2005
Location: Michigan
Guild: none q.q
Profession: D/
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DERVISH SCYTHE ATTACKS ARE NICE >_>
radiant scythe is a great sounding opening move.
FARMERS SCYTHER FTW FOR FARMERS <.< especially hydra farming. huzzah!
knee cutter is good with hamstring....
disarm is ok... very situational i suppose.
pulverizing smash is just SMOOTH. another reason to be scared if you're the target of a hammer man! I mean c'mon! Weakness AND Deep Wound?! WOO!
soldier's speed seems good, i LOVE feral aggression
Slippery ground is terrible, it costs WAY too much for it's effect, not to mention someone already has to be blind to use it. A good fix would be either a much smaller cost like only 5 energy (seriously, he has to be blind and its against only one target) or take out the blind requirement at least. Maybe make it that if the foe is moving he is tripped, remember it's SLIPPERY GROUND
Energy blast is cool. Another great opening move.
companionship seems nice
Last edited by Fox Reeveheart; Jul 20, 2007 at 11:25 PM // 23:25..
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Jul 20, 2007, 11:28 PM // 23:28
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#12
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Forge Runner
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Volley would be awesome if it didn't strip preps.
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Jul 20, 2007, 11:30 PM // 23:30
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#13
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Wilds Pathfinder
Join Date: Apr 2006
Guild: House of Caeruleous [HoC]
Profession: R/E
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Isn't disrupting shot just a copy of savage shot with more damage? Isn't that, IDK, just kinda redundant?
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Jul 20, 2007, 11:35 PM // 23:35
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#14
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Krytan Explorer
Join Date: Jul 2006
Location: Orlando, FL
Profession: Rt/
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If Energetic was Lee Sa is regular and not elite, Ritualists just got even godlier.
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Jul 20, 2007, 11:36 PM // 23:36
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#15
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Desert Nomad
Join Date: Jun 2005
Location: USA
Guild: Kirins of Holy Light
Profession: N/
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Quote:
Originally Posted by Series
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I would use that skill. Some of us learn from previous ventures into an area and adjust our bars accordingly. And by your logic, bringing a rez is a waste if you aren't certain someone is going to die and you will be the one still alive.
So far I like all the Necro and Monk skills except Smiter's Boon. I can't see using that one right now.
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Jul 20, 2007, 11:40 PM // 23:40
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#16
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Forge Runner
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Quote:
Originally Posted by Aerian_Skybane
Isn't disrupting shot just a copy of savage shot with more damage? Isn't that, IDK, just kinda redundant?
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Read carefully. Savage Shot gets the bonus damage for hitting a spell, disrupting shot gets it for hitting a skill.
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Jul 20, 2007, 11:43 PM // 23:43
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#17
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Frost Gate Guardian
Join Date: May 2007
Location: Argentina
Guild: Umbrella Corp.
Profession: N/
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Checking, thanks.
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Jul 20, 2007, 11:52 PM // 23:52
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#18
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Quote:
Originally Posted by KiyaKoreena
I would use that skill. Some of us learn from previous ventures into an area and adjust our bars accordingly. And by your logic, bringing a rez is a waste if you aren't certain someone is going to die and you will be the one still alive.
So far I like all the Necro and Monk skills except Smiter's Boon. I can't see using that one right now.
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Imagine using it with Divine Boon. Over 100 heal from Divine Favor/Boon, and you can use some fun Smiting skills with it.
Knee Cutter looks simply awesome. Mini Dragon Slash if the enemy is crippled? YES PLEASE.
Masochism has a mechanic that I think could get abused in the right kind of build. Perhaps with Cultist's Fervor/Vampiric Spirit and Dark Aura?
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Jul 20, 2007, 11:53 PM // 23:53
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#19
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Lion's Arch Merchant
Join Date: May 2005
Location: Scotland
Guild: The Illuminati
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Just wanted to check. The blantant power creep in NF wasn't deliberate, I assume the same applies to the GW:EN skills?
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Jul 20, 2007, 11:53 PM // 23:53
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#20
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Banned
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Quote:
Originally Posted by KiyaKoreena
I would use that skill. Some of us learn from previous ventures into an area and adjust our bars accordingly. And by your logic, bringing a rez is a waste if you aren't certain someone is going to die and you will be the one still alive.
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What the hell are you talking about? That's not my logic at all. There is a 100% chance that you party members are ABLE to die, there is not a significant chance that your enemies will have shouts and chants equipped.
Venture into an area and learn? That sounds tough to do in PvP. Oh, you were talking about PvE? Isn't that why they made a bunch of PvE only skills? Besides, why learn from previous ventures when certain strategies clear everything with no problem.
I guess you thought Vocal Minority was a very useful skill as well, seeing how it is essentially the same purpose...
Last edited by Series; Jul 20, 2007 at 11:56 PM // 23:56..
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